global game jam 2024
A clown-wrangling VR game made in 48 hours by a team of 3.
tl;dr
I was responsible for the lasso manipulation & interaction as well as the environment graphics. Made together with Jake White and George Takahashi, this is a game we call Learn the Ropes. We built this game in 48 hours for Global Game Jam 2024 using Unity.
Part of its namesake comes from its admittedly difficult technique-based gameplay. The goal is to wrangle in antagonistic clowns with your trusty lasso.
lasso interaction
Given the jam time constraint, Obi Rope is responsible for the rope physics.
You can't drop the lasso, but a custom physics constraint lets it slip through your hands when you're not gripping it. This prevents you from dropping or losing the rope but still lets you manipulate it with natural hand gestures.
![](lasso/playing.jpg)
The lasso's speed modulates the volume and pitch of a spatial 'swoosh' sound. This provides natural awareness of the rope's speed and position in lieu of force feedback, and its fun to hear it whiz around your head.
environment
![](lasso/scene.png)
The terrain is just a 360 CC0 environment from PolyHaven reprojected onto a mesh initially generated using ZoeDepth. This gives the terrain just enough depth to look convincing as long as you don't stray too far from the center.
Because of how simple the graphics are, the game renders at a crisp 3000x3000+ resolution, much higher than default.
download & source
You can download the game for Oculus Quest from Github or Global Game Jam. We have loose plans to develop the game further and support other platforms.
Completed early 2024